Digital Entrepreneur Program
The Digital Entrepreneur Program teaches students about basic entrepreneurship, and the digital and business skills suitable for creating a start-up enterprise. In multi-age group classes, learning will target app creation, online business opportunities and how innovators develop and launch ideas, including what income sources are available to do so. Students work in groups to develop a range of purely online business opportunities through technologies like Facebook, YouTube and eBay etc. as well as how to capitalise on digital technology to boost business innovation. It is a wonderful opportunity for students and it gives students a great chance to showcase they are really capable of and hopefully also give a big boost in the long run to our local community by bringing much needed income to our town from sources all over the country and the world.
To enhance small town regional economies via the promotion and development of every students’ general entrepreneurial traits by having them create lean digital enterprises.
Drivers of change:
Empowering Children: Developing a digital and entrepreneurial mindset is an important precursor to preparing children for a rapidly changing world and empowering them to take their place in shaping it.
Strengthening Rural and Regional Communities: Disrupting traditional post-schooling options for small town students through digital business development provides opportunities to earn income without - Flying in and Flying out, Driving in and Driving out or just plain moving out.
Higher Academic Performance: Improving general entrepreneurial skills/tendencies in students, including enhanced creative problem-solving, disruptive thinking application, systematic opportunity analysis and organisational processes, improves not only employability opportunities but increases general higher order thinking capability, academic performance and initiative.
5 Focus - General Entrepreneurial Traits
Intended Phases of Learning
Opportunity and Ideas Generation
Calculated risk taking
Assessing and Selecting Opportunities
Locus of control
Developing Digital Capability
Need for autonomy
Planning and Implementing
Need for achievement
Commercialisation –Summative Assessment
Collaborative: All assessment is group based and therefore so is all learning. This supports real world modes of operation.
Built Multi-age: Increasing complexity and rigour is scaffolded through repetition inside juncture years (Grade 5/6, Grade 7/8, and Grade 9/10). Modules are annually replicated with a slightly shifting theme. i.e. App inventor for the first year of the 2 year cycle and Game Maker for year 2. This supports smaller regional and rural schooling sites.
Gradual Release of Responsibility: Students will shift from teacher led to self-paced, across and throughout the learning as competency increases.
Assessment as Learning: All summative assessment is delivered through real life or life-like application. i.e. Functional apps will be listed through google play and marketplace based businesses are assessed through investor presentations. Where possible students will seek to monetize opportunities. Each student is given an equity stake in all businesses developed they develop.